
Hi! I am Krazen!
I am an independent 3D technical artist with a focus on virtual reality.
3D Modelling
- Full pipeline from nothing to production-ready models
- Sculpting
- Traditional modelling
- Characters and organic forms
- Hard-surface modelling
- Retopology
- Rigging
- Shape keying
- Unwrapping
- Animation
- Optimization
Shader Development
- Full custom shader development in Unity/Amplify, Unreal, Blender and HLSL
- PBR surface shaders
- Stylized / toon shaders
- Special effects
- VR compatible
- Particle systems and GPU particles
- Screen-space effects
- Procedural generation
- SDF shaders
- Vertex displacement and animation
- Custom mesh data and data texture support
- Custom render texture stacks
- Performance and memory optimization
- Debugging shaders
Avatar Setup
- Full setup from scratch
- Model / IK setup
- Material setup
- Interactive features, props, tools
- Complex animator setups
- Local-only features or synching with remote players
- Support for common tool stacks
- Optimization
- Importable prefabs and packages
Surface Design
- Traditional texturing
- Character, clothing, asset designs
- Stylized, detailed and realistic or intricate designs
- Material workflows
- Memory optimization
- (Smart) material design
- Procedurally generated materials
- Detail textures / trim-sheets
- Data textures and custom channel setups
World / Scene Design
- Unity and Blender
- Layout
- Prototyping / block outs
- Player direction principles
- Simple and stylized, realistic and detailed or futuristic or fantasy designs
- Full lighting setup, including real-time and baked lighting, static and dynamic
- Support for custom lighting setups
- Runtime logic and scripting
- Player interaction and game systems
- Multiplayer support
- Physics
- Debugging tools
- Optimization
Tool Development
- Unity and Blender
- Workflows and automation
- Export pipelines
- UI tools and helpers
- Custom editor tools
- Debugging tools
- User-friendly tools
- Version control support
- External tools and interfaces
Check out the
Shader Gallery






